ATOM RPG Wiki

NO TO WAR
Atom Team, March 2, 2022


Patch 1.0.0.1 for Trudograd on Xbox
ATOM RPG: Trudograd news, March 10, 2024
Swordhaven: Iron Conspiracy
Atom Team's newest game, February 7, 2024


You can also join the Wiki Discord server here

READ MORE

ATOM RPG Wiki
Advertisement
Plank disamb 01
Plank cheese 01
  • Expansion required
  • This article is too short to provide more than rudimentary information about the subject.

Description[]

This is a list of all weapons found in ATOM RPG.

For a list of weapons in Trudograd, see here.

Martial Arts[]

Legend
Icon group Description
(Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) Damage radius (range) Range Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) Ammo per shot (spreadsm) Spread Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg) Weight, kg Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles) Base value in Rubles Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting) Craftable item Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.

The effectiveness of using this weapon depends on the Martial Arts skill (MRT) and the Dexterity characteristic (DX). In some cases, the requirements are for Strength (ST) and the level of the character (LVL). See legend in table above.

Image Name DX MRT ST LVL (Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload (Base value in Rubles) Base value in Rubles (Weight, kg) Weight, kg (crafting) Craftable item ID
Punch Punch - - - - 1 1 3 4 6 - - - - Punch
Punch Strong punch 5 70 - - 3 3 3 4 6 - - - - Punch_Strong
Punch Power punch 5 90 5 2 5 5 3 4 6 - - - - Punch_Hammer
Punch One-two punch (Martial Artist) 5 120 5 3 8 8 3 4 6 - - - - Punch_Haymaker
Punch One-two punch (Sensei) 5 150 5 4 8 8 2 3 4 - - - - Punch_Master
Kick Kick - - - - 3 3 4 5 6 - - - - Kick
Kick Strong kick 5 80 - - 5 5 4 5 6 - - - - Kick_Strong
Kick Power kick 5 100 - 2 7 7 4 5 6 - - - - Kick_Snap
Kick Mavashi Geri (Martial Artist) 5 120 5 3 11 12 4 5 6 - - - - Kick_Power
Kick Mavashi Geri (Sensei) 5 150 5 4 11 12 3 4 5 - - - - Kick_Master
Svinchatka Svinchatka 3 60 - - 2 4 3 4 - - 10 0.050 Svinchatka
Kastet Brass knuckles 3 80 - - 3 8 3 4 - - 48 0.250 - Kastet
Kastet 2 Quality knuckleduster 3 85 - - 5 12 2 3 - - 65 0.250 Kastet_2
Kastet 3 Claw knuckleduster 4 90 - - 6 14 3 4 - - 127 0.472 Kastet_3
Kastet 4 Knife Knuckleduster 5 100 - - 11 18 4 5 - - 427 0.550 Kastet_4
Glove 1 Weighted glove 3 80 - - 4 9 2 3 - - 48 0.392 Glove_1
Glove 2 Spiked glove 4 85 - - 8 13 3 4 - - 277 0.592 Glove_2
Glove 3 Battle gauntlet 5 90 - - 11 20 3 4 - - 577 0.892 Glove_3
Glove Gun Boom glove 6 110 - - 15 24 4 5 - 4 1167 1.592 Glove_Gun

Melee Weapons[]

Legend
Icon group Description
(Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) Damage radius (range) Range Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) Ammo per shot (spreadsm) Spread Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg) Weight, kg Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles) Base value in Rubles Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting) Craftable item Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.

The effectiveness of using this weapon depends on the Melee Weapons skill (MEL) and the Dexterity characteristic (DX). See legend in table above.

Image Name DX MEL (Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality (apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (Base value in Rubles) Base value in Rubles (Weight, kg) Weight, kg (crafting) Craftable item ID
Rozochka Broken bottle 3 30 1 2 - 3 4 4 1 0.150 Rozochka
StoneTool Stone tool 3 25 1 3 - 3 4 4 10 0.300 - StoneTool
StoneZatochka Stone knife 3 30 2 6 - 3 4 4 25 0.250 StoneZatochka
Brick Brick 4 30 2 3 - 3 4 5(10(Range) Range) 4 3.450 - Brick
Zatochka Shiv 2 30 1 8 - 2 3 - 15 0.085 Zatochka
Griddle Frying pan 5 45 6 11 - 5 6 - 144 4.250 - Griddle
Hatchet Axe 6 50 7 11 100 4 5 - 87 0.584 Hatchet
Shovel Work Shovel 5 35 3 12 - 4 5 - 36 1.900 Shovel_Work
Icicle Icicle (New Year 2020) 3 30 1 8 - 3 4 4 1 0.150 - Icicle
SpecialKnife The Leningrad knife 2 30 2 6 - 2 3 - 90 0.120 - SpecialKnife
Knife Rust Rusty knife 3 35 1 7 - 3 4 - 30 0.286 - Knife_Rust
Knife Knife 3 45 5 9 - 3 4 4 48 0.285 - Knife
Knife Sharp Sharpened knife 3 65 5 13 - 3 4 4 73 0.300 Knife_Sharp
NKVDFinca Knife NKVD knife (Supporter Pack) 4 55 3 10 - 2 3 3 455 0.275 - NKVDFinca_Knife
Knife War Soviet Army knife 4 75 9 17 - 3 4 4 849 0.420 - Knife_War
Knife Machete Taiga machete 5 90 12 27 - 4 5 - 1280 0.700 - Knife_Machete
Knife Saber Sabre 7 110 17 29 - 4 5 - 4227 0.700 - Knife_Saber
Montirovka Pry bar 7 50 4 16 - 4 5 - 146 0.950 - Montirovka
Club Police baton 6 55 10 16 - 4 5 - 88 0.730 - Club
Truncheon Club 6 55 6 16 - 4 5 - 58 0.600 - Truncheon
SpikedTruncheon Spiked club 6 65 9 18 10 4 5 - 68 0.750 SpikedTruncheon
WrathLenin Lenin's Wrath 6 120 19 37 - 6 7 - 958 5.050 - WrathLenin

Throwing Weapons[]

Legend
Icon group Description
(Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) Damage radius (range) Range Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) Ammo per shot (spreadsm) Spread Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg) Weight, kg Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles) Base value in Rubles Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting) Craftable item Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.

The effectiveness of using this weapon depends on the Throwing Weapons skill (THW) and the Strength characteristic (ST). See legend in table above.

Image Name ST THW (Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality (dmgrad) Damage radius (Throw distance) Throw distance (apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apreload) Action points cost per reload (ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) (Base value in Rubles) Base value in Rubles (Weight, kg) Weight, kg (crafting) Craftable item ID
Knife Throw Throwing knives 5 50 4 12 - - 10 3 4 - - - 80 0.060 Knife_Throw
Knife Throw 2 Quality throwing knife 6 70 9 11 - - 10 3 4 - - - 400 0.120 - Knife_Throw_2
Crossbow Custom made crossbow 3 30 4 10 10 - 9 3 4 3 Crossbow bolt
Metal bolt
1 70 2.000 Crossbow
Crossbow 2 Wooden crossbow 3 35 6 12 10 - 9 3 4 3 Crossbow bolt
Metal bolt
1 95 2.240 Crossbow_2
Crossbow 3 Metal crossbow 4 45 10 17 10 - 12 4 4 3 Crossbow bolt
Metal bolt
1 195 3.560 Crossbow_3
Crossbow 4 Heavy crossbow 6 65 16 26 20 - 14 5 6 4 Crossbow bolt
Metal bolt
2 495 5.550 Crossbow_4
Snowball Snowball (New Year 2020) 4 30 5 11 - 1 10 3 - - - - 1 0.050 - Snowball
Tin Grenade Custom made grenade 4 30 6 11 - 3 12 5 - - - - 60 0.150 Tin_Grenade
Home Grenade Homemade grenade 4 35 15 25 - 3 12 6 - - - - 122 0.550 Home_Grenade
Molotov Molotov cocktail 4 45 15 25 - - 12 6 - - - - 250 0.910 Molotov
DynamiteStick Stick of dynamite 3 55 14 20 10 2 9 8 - - - - 222 0.190 - DynamiteStick
Grenade Fake F-1 grenade (Training) 2 60 0 1 - 4 14 4 - - - - 130 0.600 - Grenade_Fake
Grenade F-1 grenade 4 65 20 35 15 4 14 4 - - - - 550 0.60 Grenade

Pistols and SMG[]

Legend
Icon group Description
(Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) Damage radius (range) Range Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) Ammo per shot (spreadsm) Spread Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg) Weight, kg Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles) Base value in Rubles Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting) Craftable item Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.

The effectiveness of using this weapon depends on the Pistols and SMG skill (SMG) and the Strength characteristic (ST). See legend in table above.

Image Name ST SMG (dmgmin) Damage Min (dmgmax) Damage Max (fatal) Fatality (range) Range (apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload (ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) (ruble) Value in Rubles (weight) Weight (crafting) Craftable item ID
Air Pistol Custom air pistol 2 25 5 8 10 7 2 3 - 1 Pellets 1 50 0.800 Air_Pistol
Pipe Pistol Zip gun 3 25 5 7 10 9 3 4 - 2 Round
Buckshot round
1 95 0.800 Pipe_Pistol
Pipe Pistol 2 Custom sawed-off shotgun 3 30 10 15 10 5 3 (2 (shot) Ammo per shot) - - 3 Round
Buckshot round
2 110 1.050 Pipe_Pistol_2
Pipe Pistol 3 Quality zip gun 3 40 5 16 10 9 3 4 - 3 9mm
9mm (AP)
5 135 1.700 Pipe_Pistol_3
Pipe Pistol 4 Three-barreled handgun 5 55 6 18 10 6 4 (3 (shot) Ammo per shot 1 (spreadsm) Spread) - - 3 .30
.30 (AP)
3 220 2.500 Pipe_Pistol_4
Pipe Revolver Custom revolver 2 30 9 11 10 8 3 4 - 4 Round
Buckshot round
5 95 1.200 Pipe_Revolver
Pipe Revolver 2 Percussion revolver 3 40 5 13 10 10 3 4 - 4 .30
.30 (AP)
5 257 1.100 Pipe_Revolver_2
Pipe Revolver 3 Percussion revolver+ 3 50 6 15 10 10 3 4 - 3 .30
.30 (AP)
5 420 1.700 Pipe_Revolver_3
Training Makarov Training pistol 4 30 5 12 - 9 4 5 - 2 Rubber bullet 8 505 0.730 - Training_Makarov
Makarov Rust Rusty Makarov pistol 4 45 4 9 - 7 3 4 - 2 9mm
9mm (AP)
8 133 0.730 - Makarov_Rust
Makarov Makarov pistol 4 60 5 12 - 9 3 4 - 2 9mm
9mm (AP)
8 505 0.730 - Makarov
Makarov Kovalev Gun of Honor 4 55 7 14 - 9 3 4 - 2 9mm
9mm (AP)
8 505 0.730 - Makarov_Kovalev
Nagant Rust Rusty Nagant pistol 3 45 4 7 10 9 3 4 - 3 .30
.30 (AP)
7 127 0.795 - Nagant_Rust
Nagant Nagant 3 62 6 9 10 12 3 4 - 3 .30
.30 (AP)
7 425 0.795 - Nagant
Nagant M Nagant (Modified) 3 62 6 9 10 12 3 4 - 2 .30
.30 (AP)
7 510 0.819 Nagant_M
Tokarev Rust Rusty ТТ pistol 5 55 6 10 10 10 4 5 - 2 .30
.30 (AP)
8 195 0.825 - Tokarev_Rust
Tokarev TT pistol 5 65 7 14 10 13 4 5 - 2 .30
.30 (AP)
8 730 0.825 - Tokarev
Tokarev Rust Shishak's gun 6 65 8 14 10 13 5 6 - 1 .30
.30 (AP)
8 900 0.825 - Tokarev_Rust_Shish
Tokarev M TT pistol (Modified) 5 65 8 14 10 16 4 5 - 1 .30
.30 (AP)
8 786 1.027 Tokarev_M
Tulyak Poljak 6 75 16 25 25 12 6 7 - 2 12g (shot)
12g (slug)
1 1925 2.200 - Tulyak
DesertEagle Special pistol 7 95 15 22 50 16 5 6 - 3 9.2mm
9.2mm, HM
9 1947 1.765 - DesertEagle
MP5K MP5K[1] 3 60 5 12 - 12/9 4 5 5 (6 (shot) Ammo per shot 1 (spreadsm) Spread) - 9.2mm
9.2mm, HM
30 3220 2.000 - MP5K
Mauser Rust Rusty М-712 5 50 6 10 10 10/8 4 5 6 (3 (shot) Ammo per shot 1 (spreadsm) Spread) 3 .30
.30 (AP)
10 427 1.100 - Mauser_Rust
Mauser M-712 5 62 7 13 15 12/8 4 5 6 (4(shot) Ammo per shot) 3 .30
.30 (AP)
10 810 1.100 - Mauser
PPS43 Rust Rusty PPS-43 5 55 4 10 10 12/9 5 (4 (shot) Ammo per shot 2 (spreadsm) Spread) - 6 (6 (shot) Ammo per shot 2 (spreadsm) Spread) 3 .30
.30 (AP)
20 410 3.590 - PPS43_Rust
PPS43 PPS-43 5 68 7 14 10 12/9 5 (4 (shot) Ammo per shot 1 (spreadsm) Spread) - 6 (6 (shot) Ammo per shot 1 (spreadsm) Spread) 3 .30
.30 (AP)
30 2586 3.630 - PPS43
Scorpion Škorpion 4 62 8 12 - 10/9 3 (3(shot) Ammo per shot) - 4 (5 (shot) Ammo per shot 2 (spreadsm) Spread) 4 9mm
9mm (AP)
20 2167 1.410 - Scorpion
Scorpion M Škorpion (Modified) 4 62 8 12 - 10/9 3 (3(shot) Ammo per shot) - 4 (5 (shot) Ammo per shot 2 (spreadsm) Spread) 4 9mm
9mm (AP)
40 2420 1.620 Scorpion_M
PPSH PPSh-41 (Operation February) 5 70 8 15 10 13/11 4 (4 (shot) Ammo per shot 1 (spreadsm) Spread) - 5 (6 (shot) Ammo per shot 1 (spreadsm) Spread) 3 .30
.30 (AP)
71 2586 3.630 - PPSH
APS Stechkin automatic pistol 5 90 8 15 10 13/7 3 4 5 (4 (shot) Ammo per shot) 2 9mm
9mm (AP)
20 4256 1.020 - APS
G17 GK-17 (Operation February) 4 90 10 13 10 13/10 3 4 5 (4 (shot) Ammo per shot) 2 .30
.30 (AP)
17 3130 0.625 - G17
Pistol AK APK 5 99 7 17 - 15/9 4 5 6 (6 (shot) Ammo per shot 1 (spreadsm) Spread) 3 9mm
9mm (AP)
18 4295 1.250 - Pistol_AK
  1. Unused weapon.

Rifles & Shotguns[]

Legend
Icon group Description
(Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) Damage radius (range) Range Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) Ammo per shot (spreadsm) Spread Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg) Weight, kg Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles) Base value in Rubles Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting) Craftable item Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.

The effectiveness of using this weapon depends on the Rifles & Shotguns skill (R&S) and the Strength characteristic (ST). See legend in table above.

Image Name ST R&S (dmgmin) Damage Min (dmgmax) Damage Max (fatal) Fatality (range) Range (apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload (ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) (ruble) Value in Rubles (weight) Weight (crafting) Craftable item ID
Pipe Rifle Pipe rifle 4 20 5 11 10 10 4 5 - 2 Round
Buckshot round
1 70 1.950 Pipe_Rifle
Pipe Rifle 2 Custom double-barreled shotgun 4 25 11 17 10 10 4 (2 (shot) Ammo per shot) - - 2 Round
Buckshot round
2 95 2.600 Pipe_Rifle_2
Pipe Rifle 3 Tri-barrel gun 5 40 11 21 10 10 5 (3 (shot) Ammo per shot) - - 2 12g (shot)
12g (slug)
3 169 3.200 Pipe_Rifle_3
Pipe Rifle 4 Four-barreled gun 5 55 13 24 10 10 5 (4 (shot) Ammo per shot) - - 3 12g (shot)
12g (slug)
4 320 3.300 Pipe_Rifle_4
Pipe Sniper Custom rifle 5 32 9 13 10 20 4 5 - 2 Round
Buckshot round
1 149 2.100 Pipe_Sniper
Pipe Sniper 3 Magazine rifle 5 45 10 15 15 21 4 5 - 3 5.45mm
5.45mm (AP)
3 268 2.600 Pipe_Sniper_3
Pipe Sniper 4 Sniper rifle 6 45 11 17 20 23 4 5 - 3 7.62×39mm
7.62×39mm (AP)
4 470 3.100 Pipe_Sniper_4
Old Rifle Old hunting rifle 5 35 8 10 10 15 3 4 - 3 7.62×39mm
7.62×39mm (AP)
1 183 3.500 - Old_Rifle
Rifle Rust Rusty rifle 6 45 6 10 10 16/15 4 5 - 4 5.45mm
5.45mm (AP)
5 296 3.500 - Rifle_Rust
Rifle Hunting rifle 6 52 7 13 10 16/18 4 5 - 3 5.45mm
5.45mm (AP)
5 1866 4.500 - Rifle
Rifle M Hunting rifle (Modified) 6 52 7 13 10 18 4 5 - 3 5.45mm
5.45mm (AP)
5 2158 4.729 - Rifle_M
Sawed-off Rust Rusty sawed-off shotgun 6 40 8 15 25 5 4 (2 (shot) Ammo per shot) - - 2 12g (shot)
12g (slug)
2 483 2.100 - Sawed-off_Rust
Sawed-off Sawed-off shotgun 6 45 10 18 25 5 4 (2 (shot) Ammo per shot) - - 2 12g (shot)
12g (slug)
2 1176 2.100 Sawed-off
IZ58 IZ 58 6 62 12 25 - 15/8 4 5 6 (2 (shot) Ammo per shot 1 (spreadsm) Spread) 2 12g (shot)
12g (slug)
2 2876 2.900 - IZ58
Mosin Mosin–Nagant 6 74 13 17 25 20/24 4 5 - 3 7.62×54mmR
7.62×54mmR (AP)
5 1950 3.500 - Mosin
Mosin M Mosin–Nagant (Modified) 6 74 13 17 25 24/29 4 5 - 3 7.62×54mmR
7.62×54mmR (AP)
5 2187 3.723 Mosin_M
SKS SKS 6 75 11 17 15 22 5 6 - 3 7.62×39mm
7.62×39mm (AP)
10 3200 3.750 - SKS
SKS S SKS with optical sights 6 85 11 17 15 30 5 5 - 3 7.62×39mm
7.62×39mm (AP)
10 3666 4.320 - SKS_S
Training SVD Training rifle 7 30 16 27 25 32 6 6 - 3 Rubber bullet 10 5520 4.500 - Training_SVD
SVD Dragunov sniper rifle 7 80 13 23 25 32 5 5 - 3 7.62×54mmR
7.62×54mmR (AP)
10 5520 4.500 - SVD
SVD M Dragunov sniper rifle (Modified) 7 70 13 23 25 32 5 5 - 3 7.62×54mmR
7.62×54mmR (AP)
10 5926 4.300 SVD_M
KS 23 KS-23 6 90 18 28 25 12 4 5 - 4 12g (shot)
12g (slug)
6 4516 3.850 - KS_23
Sayga Saiga-A 6 99 13 22 20 17/9 4 5 6 (3 (shot) Ammo per shot 3 (spreadsm) Spread) 3 12g (shot)
12g (slug)
9 4286 3.870 - Sayga
M-24 R-700M 7 95 13 34 50 35 6 6 - 3 7.62×54mmR
7.62×54mmR (AP)
6 6220 7.160 - M24
ABC36 AVS-36 4 85 17 20 15 20/22/12 5 6 7 (5 (shot) Ammo per shot) 3 7.62×54mmR
7.62×54mmR (AP)
15 4250 3.810 - ABC36
VVE VER 8 95 15 40 50 24/20 5 6 7 (3 (shot) Ammo per shot) 3 6×49 (custom)
6×49 (special)
7 28420 11.500 - VVE
PTRD PTRD 8 95 25 45 100 20 7 - - 3 14.5mm
14.5mm (FMJ)
1 8220 14.300 - PTRD

Automatic Firearms[]

Legend
Icon group Description
(Minimum base damage) Minimum base damage (Maximum base damage) Maximum base damage (fatal) Fatality Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets).
(dmgrad) Damage radius (range) Range Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance).
(apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit.
(shot) Ammo per shot (spreadsm) Spread Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition.
(ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload).
(Weight, kg) Weight, kg Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page).
(Base value in Rubles) Base value in Rubles Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill.
(crafting) Craftable item Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill.

The effectiveness of using this weapon depends on the Automatic Firearms skill (AF) and the Strength characteristic (ST). See legend in table above.

Image Name ST AF (dmgmin) Damage Min (dmgmax) Damage Max (fatal) Fatality (range) Range (apsingle) Action points cost per single shot (crosshair) Action points per aimed shot (apburst) Action points cost per burst fire (apreload) Action points cost per reload (ammo) Type of ammunition (capacity) Magazine capacity (shots per reload) (ruble) Value in Rubles (weight) Weight (crafting) Craftable item ID
WoodWeapon Wooden assault rifle 1 - 0[1] 0[1] 20 18/22 5 6 7 (3 (shot) Ammo per shot 2 (spreadsm) Spread) - - - 27 2.030 - WoodWeapon
Training AK47 Training AR 6 30 9 19 20 13/14/16 5 6 7 (3 (shot) Ammo per shot 2 (spreadsm) Spread) 2 Rubber bullet 30 4286 4.070 - Training_AK47
AK47 Rust Rusty AK-47 6 55 6 12 10 15/10 5 6 7 (5 (shot) Ammo per shot 3 (spreadsm) Spread) 3 7.62×39mm
7.62×39mm (AP)
30 650 4.070 - AK47_Rust
AK47 AK-47 6 65 8 19 20 18/22 5 6 7 (5 (shot) Ammo per shot 3 (spreadsm) Spread) 3 7.62×39mm
7.62×39mm (AP)
30 4286 4.070 - AK47
AK47 M AK-47 (Modified) 6 65 8 19 20 18/22 5 6 7 (5 (shot) Ammo per shot 3 (spreadsm) Spread) 2 7.62×39mm
7.62×39mm (AP)
30 4627 4.120 AK47_M
AKMS AKMS 5 72 8 22 20 18/22 5 6 7 (3 (shot) Ammo per shot 1 (spreadsm) Spread) 2 7.62×39mm
7.62×39mm (AP)
30 5726 3.300 - AKMS
AKS74U AKS74U 4 65 8 13 10 16/14 3 4 5 (4 (shot) Ammo per shot 1 (spreadsm) Spread) 3 5.45mm
5.45mm (AP)
30 3942 2.700 - AKS74U
M4A1 M-16 rifle 5 70 7 16 10 20/18 4 5 6 (3 (shot) Ammo per shot) 2 5.45mm
5.45mm (AP)
30 4330 3.400 - M4A1
HK33 HK33 5 82 8 18 15 22/18 4 5 6 (3 (shot) Ammo per shot) 3 5.45mm
5.45mm (AP)
25 5422 3.650 - HK33
ACVAL AS Val 4 65 9 15 5 18 4 5 5 (5 (shot) Ammo per shot) 2 9×39mm (SP-5)
9×39mm (SP-6)
20 5150 2.550 - ACVAL
Vintorez Vintorez 5 75 8 16 5 20/24/18 4 4 4 (3 (shot) Ammo per shot) 2 9×39mm (SP-5)
9×39mm (SP-6)
10 5206 3.250 - Vintorez
Vintorez Camo VSSM 5 80 8 17 5 23/25/20 4 4 4 (3 (shot) Ammo per shot) 2 9×39mm (SP-5)
9×39mm (SP-6)
10 5720 3.380 - Vintorez_Camo
RPD Rust Rusty RPD 6 65 4 10 20 15 6 (7 (shot) Ammo per shot 4 (spreadsm) Spread) - 7 (15 (shot) Ammo per shot 5 (spreadsm) Spread) 4 7.62×39mm
7.62×39mm (AP)
100 879 7.400 - RPD_Rust
RPD RPD 7 90 6 13 20 16 6 (7 (shot) Ammo per shot 3 (spreadsm) Spread) - 7 (15 (shot) Ammo per shot 4 (spreadsm) Spread) 4 7.62×39mm
7.62×39mm (AP)
100 9529 7.400 - RPD
RPK74 RPK-74 6 100 8 12 20 18 5 (6 (shot) Ammo per shot 2 (spreadsm) Spread) - 6 (15 (shot) Ammo per shot 3 (spreadsm) Spread) 3 5.45mm
5.45mm (AP)
45 12565 5.000 - RPK74
M249 FN Minimi 7 100 9 14 20 18 6 (8 (shot) Ammo per shot 3 (spreadsm) Spread) - 7 (15 (shot) Ammo per shot 4 (spreadsm) Spread) 4 5.45mm
5.45mm (AP)
100 13527 6.800 - M249
PKM PK machine gun 8 110 10 20 20 18 7 (8 (shot) Ammo per shot 3 (spreadsm) Spread) - 8 (15 (shot) Ammo per shot 4 (spreadsm) Spread) 4 7.62×54mmR
7.62×54mmR (AP)
100 16572 7.500 - PKM
PKM M PK machine gun (Modified) 7 110 10 20 20 18 7 (8 (shot) Ammo per shot 3 (spreadsm) Spread) - 8 (15 (shot) Ammo per shot 4 (spreadsm) Spread) 4 7.62×54mmR
7.62×54mmR (AP)
100 19529 6.956 PKM_M
  1. 1.0 1.1 Damage: 100-1000, only for imaginary targets.
Advertisement