- Disambiguation
- For weapons list in ATOM RPG: Trudograd, see Trudograd weapons.
- Expansion required
- This article is too short to provide more than rudimentary information about the subject.
Description[]
This is a list of all weapons found in ATOM RPG.
For a list of weapons in Trudograd, see here.
Martial Arts[]
Legend | |||||
---|---|---|---|---|---|
Icon group | Description | ||||
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets). | |||||
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). | |||||
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit. | |||||
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition. | |||||
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). | |||||
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). | |||||
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill. | |||||
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill. |
The effectiveness of using this weapon depends on the Martial Arts skill (MRT) and the Dexterity characteristic (DX). In some cases, the requirements are for Strength (ST) and the level of the character (LVL). See legend in table above.
Image | Name | DX | MRT | ST | LVL | ID | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Punch | - | - | - | - | 1 | 1 | 3 | 4 | 6 | - | - | - | - | Punch | |
Strong punch | 5 | 70 | - | - | 3 | 3 | 3 | 4 | 6 | - | - | - | - | Punch_Strong | |
Power punch | 5 | 90 | 5 | 2 | 5 | 5 | 3 | 4 | 6 | - | - | - | - | Punch_Hammer | |
One-two punch (Martial Artist) | 5 | 120 | 5 | 3 | 8 | 8 | 3 | 4 | 6 | - | - | - | - | Punch_Haymaker | |
One-two punch (Sensei) | 5 | 150 | 5 | 4 | 8 | 8 | 2 | 3 | 4 | - | - | - | - | Punch_Master | |
Kick | - | - | - | - | 3 | 3 | 4 | 5 | 6 | - | - | - | - | Kick | |
Strong kick | 5 | 80 | - | - | 5 | 5 | 4 | 5 | 6 | - | - | - | - | Kick_Strong | |
Power kick | 5 | 100 | - | 2 | 7 | 7 | 4 | 5 | 6 | - | - | - | - | Kick_Snap | |
Mavashi Geri (Martial Artist) | 5 | 120 | 5 | 3 | 11 | 12 | 4 | 5 | 6 | - | - | - | - | Kick_Power | |
Mavashi Geri (Sensei) | 5 | 150 | 5 | 4 | 11 | 12 | 3 | 4 | 5 | - | - | - | - | Kick_Master | |
Svinchatka | 3 | 60 | - | - | 2 | 4 | 3 | 4 | - | - | 10 | 0.050 | ✔ | Svinchatka | |
Brass knuckles | 3 | 80 | - | - | 3 | 8 | 3 | 4 | - | - | 48 | 0.250 | - | Kastet | |
Quality knuckleduster | 3 | 85 | - | - | 5 | 12 | 2 | 3 | - | - | 65 | 0.250 | ✔ | Kastet_2 | |
Claw knuckleduster | 4 | 90 | - | - | 6 | 14 | 3 | 4 | - | - | 127 | 0.472 | ✔ | Kastet_3 | |
Knife Knuckleduster | 5 | 100 | - | - | 11 | 18 | 4 | 5 | - | - | 427 | 0.550 | ✔ | Kastet_4 | |
Weighted glove | 3 | 80 | - | - | 4 | 9 | 2 | 3 | - | - | 48 | 0.392 | ✔ | Glove_1 | |
Spiked glove | 4 | 85 | - | - | 8 | 13 | 3 | 4 | - | - | 277 | 0.592 | ✔ | Glove_2 | |
Battle gauntlet | 5 | 90 | - | - | 11 | 20 | 3 | 4 | - | - | 577 | 0.892 | ✔ | Glove_3 | |
Boom glove | 6 | 110 | - | - | 15 | 24 | 4 | 5 | - | 4 | 1167 | 1.592 | ✔ | Glove_Gun |
Melee Weapons[]
Legend | |||||
---|---|---|---|---|---|
Icon group | Description | ||||
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets). | |||||
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). | |||||
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit. | |||||
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition. | |||||
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). | |||||
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). | |||||
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill. | |||||
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill. |
The effectiveness of using this weapon depends on the Melee Weapons skill (MEL) and the Dexterity characteristic (DX). See legend in table above.
Image | Name | DX | MEL | ID | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Broken bottle | 3 | 30 | 1 | 2 | - | 3 | 4 | 4 | 1 | 0.150 | ✔ | Rozochka | |
Stone tool | 3 | 25 | 1 | 3 | - | 3 | 4 | 4 | 10 | 0.300 | - | StoneTool | |
Stone knife | 3 | 30 | 2 | 6 | - | 3 | 4 | 4 | 25 | 0.250 | ✔ | StoneZatochka | |
Brick | 4 | 30 | 2 | 3 | - | 3 | 4 | 5(10 | )4 | 3.450 | - | Brick | |
Shiv | 2 | 30 | 1 | 8 | - | 2 | 3 | - | 15 | 0.085 | ✔ | Zatochka | |
Frying pan | 5 | 45 | 6 | 11 | - | 5 | 6 | - | 144 | 4.250 | - | Griddle | |
Axe | 6 | 50 | 7 | 11 | 100 | 4 | 5 | - | 87 | 0.584 | ✔ | Hatchet | |
Shovel | 5 | 35 | 3 | 12 | - | 4 | 5 | - | 36 | 1.900 | ✔ | Shovel_Work | |
Icicle (New Year 2020) | 3 | 30 | 1 | 8 | - | 3 | 4 | 4 | 1 | 0.150 | - | Icicle | |
The Leningrad knife | 2 | 30 | 2 | 6 | - | 2 | 3 | - | 90 | 0.120 | - | SpecialKnife | |
Rusty knife | 3 | 35 | 1 | 7 | - | 3 | 4 | - | 30 | 0.286 | - | Knife_Rust | |
Knife | 3 | 45 | 5 | 9 | - | 3 | 4 | 4 | 48 | 0.285 | - | Knife | |
Sharpened knife | 3 | 65 | 5 | 13 | - | 3 | 4 | 4 | 73 | 0.300 | ✔ | Knife_Sharp | |
NKVD knife (Supporter Pack) | 4 | 55 | 3 | 10 | - | 2 | 3 | 3 | 455 | 0.275 | - | NKVDFinca_Knife | |
Soviet Army knife | 4 | 75 | 9 | 17 | - | 3 | 4 | 4 | 849 | 0.420 | - | Knife_War | |
Taiga machete | 5 | 90 | 12 | 27 | - | 4 | 5 | - | 1280 | 0.700 | - | Knife_Machete | |
Sabre | 7 | 110 | 17 | 29 | - | 4 | 5 | - | 4227 | 0.700 | - | Knife_Saber | |
Pry bar | 7 | 50 | 4 | 16 | - | 4 | 5 | - | 146 | 0.950 | - | Montirovka | |
Police baton | 6 | 55 | 10 | 16 | - | 4 | 5 | - | 88 | 0.730 | - | Club | |
Club | 6 | 55 | 6 | 16 | - | 4 | 5 | - | 58 | 0.600 | - | Truncheon | |
Spiked club | 6 | 65 | 9 | 18 | 10 | 4 | 5 | - | 68 | 0.750 | ✔ | SpikedTruncheon | |
Lenin's Wrath | 6 | 120 | 19 | 37 | - | 6 | 7 | - | 958 | 5.050 | - | WrathLenin |
Throwing Weapons[]
Legend | |||||
---|---|---|---|---|---|
Icon group | Description | ||||
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets). | |||||
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). | |||||
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit. | |||||
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition. | |||||
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). | |||||
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). | |||||
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill. | |||||
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill. |
The effectiveness of using this weapon depends on the Throwing Weapons skill (THW) and the Strength characteristic (ST). See legend in table above.
Image | Name | ST | THW | ID | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throwing knives | 5 | 50 | 4 | 12 | - | - | 10 | 3 | 4 | - | - | - | 80 | 0.060 | ✔ | Knife_Throw | |
Quality throwing knife | 6 | 70 | 9 | 11 | - | - | 10 | 3 | 4 | - | - | - | 400 | 0.120 | - | Knife_Throw_2 | |
Custom made crossbow | 3 | 30 | 4 | 10 | 10 | - | 9 | 3 | 4 | 3 | Crossbow bolt Metal bolt |
1 | 70 | 2.000 | ✔ | Crossbow | |
Wooden crossbow | 3 | 35 | 6 | 12 | 10 | - | 9 | 3 | 4 | 3 | Crossbow bolt Metal bolt |
1 | 95 | 2.240 | ✔ | Crossbow_2 | |
Metal crossbow | 4 | 45 | 10 | 17 | 10 | - | 12 | 4 | 4 | 3 | Crossbow bolt Metal bolt |
1 | 195 | 3.560 | ✔ | Crossbow_3 | |
Heavy crossbow | 6 | 65 | 16 | 26 | 20 | - | 14 | 5 | 6 | 4 | Crossbow bolt Metal bolt |
2 | 495 | 5.550 | ✔ | Crossbow_4 | |
Snowball (New Year 2020) | 4 | 30 | 5 | 11 | - | 1 | 10 | 3 | - | - | - | - | 1 | 0.050 | - | Snowball | |
Custom made grenade | 4 | 30 | 6 | 11 | - | 3 | 12 | 5 | - | - | - | - | 60 | 0.150 | ✔ | Tin_Grenade | |
Homemade grenade | 4 | 35 | 15 | 25 | - | 3 | 12 | 6 | - | - | - | - | 122 | 0.550 | ✔ | Home_Grenade | |
Molotov cocktail | 4 | 45 | 15 | 25 | - | - | 12 | 6 | - | - | - | - | 250 | 0.910 | ✔ | Molotov | |
Stick of dynamite | 3 | 55 | 14 | 20 | 10 | 2 | 9 | 8 | - | - | - | - | 222 | 0.190 | - | DynamiteStick | |
F-1 grenade (Training) | 2 | 60 | 0 | 1 | - | 4 | 14 | 4 | - | - | - | - | 130 | 0.600 | - | Grenade_Fake | |
F-1 grenade | 4 | 65 | 20 | 35 | 15 | 4 | 14 | 4 | - | - | - | - | 550 | 0.60 | ✔ | Grenade |
Pistols and SMG[]
Legend | |||||
---|---|---|---|---|---|
Icon group | Description | ||||
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets). | |||||
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). | |||||
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit. | |||||
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition. | |||||
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). | |||||
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). | |||||
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill. | |||||
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill. |
The effectiveness of using this weapon depends on the Pistols and SMG skill (SMG) and the Strength characteristic (ST). See legend in table above.
Image | Name | ST | SMG | ID | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Custom air pistol | 2 | 25 | 5 | 8 | 10 | 7 | 2 | 3 | - | 1 | Pellets | 1 | 50 | 0.800 | ✔ | Air_Pistol | |
Zip gun | 3 | 25 | 5 | 7 | 10 | 9 | 3 | 4 | - | 2 | Round Buckshot round |
1 | 95 | 0.800 | ✔ | Pipe_Pistol | |
Custom sawed-off shotgun | 3 | 30 | 10 | 15 | 10 | 5 | 3 (2 | )- | - | 3 | Round Buckshot round |
2 | 110 | 1.050 | ✔ | Pipe_Pistol_2 | |
Quality zip gun | 3 | 40 | 5 | 16 | 10 | 9 | 3 | 4 | - | 3 | 9mm 9mm (AP) |
5 | 135 | 1.700 | ✔ | Pipe_Pistol_3 | |
Three-barreled handgun | 5 | 55 | 6 | 18 | 10 | 6 | 4 (3 | 1 )- | - | 3 | .30 .30 (AP) |
3 | 220 | 2.500 | ✔ | Pipe_Pistol_4 | |
Custom revolver | 2 | 30 | 9 | 11 | 10 | 8 | 3 | 4 | - | 4 | Round Buckshot round |
5 | 95 | 1.200 | ✔ | Pipe_Revolver | |
Percussion revolver | 3 | 40 | 5 | 13 | 10 | 10 | 3 | 4 | - | 4 | .30 .30 (AP) |
5 | 257 | 1.100 | ✔ | Pipe_Revolver_2 | |
Percussion revolver+ | 3 | 50 | 6 | 15 | 10 | 10 | 3 | 4 | - | 3 | .30 .30 (AP) |
5 | 420 | 1.700 | ✔ | Pipe_Revolver_3 | |
Training pistol | 4 | 30 | 5 | 12 | - | 9 | 4 | 5 | - | 2 | Rubber bullet | 8 | 505 | 0.730 | - | Training_Makarov | |
Rusty Makarov pistol | 4 | 45 | 4 | 9 | - | 7 | 3 | 4 | - | 2 | 9mm 9mm (AP) |
8 | 133 | 0.730 | - | Makarov_Rust | |
Makarov pistol | 4 | 60 | 5 | 12 | - | 9 | 3 | 4 | - | 2 | 9mm 9mm (AP) |
8 | 505 | 0.730 | - | Makarov | |
Gun of Honor | 4 | 55 | 7 | 14 | - | 9 | 3 | 4 | - | 2 | 9mm 9mm (AP) |
8 | 505 | 0.730 | - | Makarov_Kovalev | |
Rusty Nagant pistol | 3 | 45 | 4 | 7 | 10 | 9 | 3 | 4 | - | 3 | .30 .30 (AP) |
7 | 127 | 0.795 | - | Nagant_Rust | |
Nagant | 3 | 62 | 6 | 9 | 10 | 12 | 3 | 4 | - | 3 | .30 .30 (AP) |
7 | 425 | 0.795 | - | Nagant | |
Nagant (Modified) | 3 | 62 | 6 | 9 | 10 | 12 | 3 | 4 | - | 2 | .30 .30 (AP) |
7 | 510 | 0.819 | ✔ | Nagant_M | |
Rusty ТТ pistol | 5 | 55 | 6 | 10 | 10 | 10 | 4 | 5 | - | 2 | .30 .30 (AP) |
8 | 195 | 0.825 | - | Tokarev_Rust | |
TT pistol | 5 | 65 | 7 | 14 | 10 | 13 | 4 | 5 | - | 2 | .30 .30 (AP) |
8 | 730 | 0.825 | - | Tokarev | |
Shishak's gun | 6 | 65 | 8 | 14 | 10 | 13 | 5 | 6 | - | 1 | .30 .30 (AP) |
8 | 900 | 0.825 | - | Tokarev_Rust_Shish | |
TT pistol (Modified) | 5 | 65 | 8 | 14 | 10 | 16 | 4 | 5 | - | 1 | .30 .30 (AP) |
8 | 786 | 1.027 | ✔ | Tokarev_M | |
Poljak | 6 | 75 | 16 | 25 | 25 | 12 | 6 | 7 | - | 2 | 12g (shot) 12g (slug) |
1 | 1925 | 2.200 | - | Tulyak | |
Special pistol | 7 | 95 | 15 | 22 | 50 | 16 | 5 | 6 | - | 3 | 9.2mm 9.2mm, HM |
9 | 1947 | 1.765 | - | DesertEagle | |
MP5K[1] | 3 | 60 | 5 | 12 | - | 12/9 | 4 | 5 | 5 (6 | 1 )- | 9.2mm 9.2mm, HM |
30 | 3220 | 2.000 | - | MP5K | |
Rusty М-712 | 5 | 50 | 6 | 10 | 10 | 10/8 | 4 | 5 | 6 (3 | 1 )3 | .30 .30 (AP) |
10 | 427 | 1.100 | - | Mauser_Rust | |
M-712 | 5 | 62 | 7 | 13 | 15 | 12/8 | 4 | 5 | 6 (4 | )3 | .30 .30 (AP) |
10 | 810 | 1.100 | - | Mauser | |
Rusty PPS-43 | 5 | 55 | 4 | 10 | 10 | 12/9 | 5 (4 | 2 )- | 6 (6 | 2 )3 | .30 .30 (AP) |
20 | 410 | 3.590 | - | PPS43_Rust | |
PPS-43 | 5 | 68 | 7 | 14 | 10 | 12/9 | 5 (4 | 1 )- | 6 (6 | 1 )3 | .30 .30 (AP) |
30 | 2586 | 3.630 | - | PPS43 | |
Škorpion | 4 | 62 | 8 | 12 | - | 10/9 | 3 (3 | )- | 4 (5 | 2 )4 | 9mm 9mm (AP) |
20 | 2167 | 1.410 | - | Scorpion | |
Škorpion (Modified) | 4 | 62 | 8 | 12 | - | 10/9 | 3 (3 | )- | 4 (5 | 2 )4 | 9mm 9mm (AP) |
40 | 2420 | 1.620 | ✔ | Scorpion_M | |
PPSh-41 (Operation February) | 5 | 70 | 8 | 15 | 10 | 13/11 | 4 (4 | 1 )- | 5 (6 | 1 )3 | .30 .30 (AP) |
71 | 2586 | 3.630 | - | PPSH | |
Stechkin automatic pistol | 5 | 90 | 8 | 15 | 10 | 13/7 | 3 | 4 | 5 (4 | )2 | 9mm 9mm (AP) |
20 | 4256 | 1.020 | - | APS | |
GK-17 (Operation February) | 4 | 90 | 10 | 13 | 10 | 13/10 | 3 | 4 | 5 (4 | )2 | .30 .30 (AP) |
17 | 3130 | 0.625 | - | G17 | |
APK | 5 | 99 | 7 | 17 | - | 15/9 | 4 | 5 | 6 (6 | 1 )3 | 9mm 9mm (AP) |
18 | 4295 | 1.250 | - | Pistol_AK |
- ↑ Unused weapon.
Rifles & Shotguns[]
Legend | |||||
---|---|---|---|---|---|
Icon group | Description | ||||
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets). | |||||
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). | |||||
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit. | |||||
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition. | |||||
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). | |||||
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). | |||||
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill. | |||||
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill. |
The effectiveness of using this weapon depends on the Rifles & Shotguns skill (R&S) and the Strength characteristic (ST). See legend in table above.
Image | Name | ST | R&S | ID | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Pipe rifle | 4 | 20 | 5 | 11 | 10 | 10 | 4 | 5 | - | 2 | Round Buckshot round |
1 | 70 | 1.950 | ✔ | Pipe_Rifle | |
Custom double-barreled shotgun | 4 | 25 | 11 | 17 | 10 | 10 | 4 (2 | )- | - | 2 | Round Buckshot round |
2 | 95 | 2.600 | ✔ | Pipe_Rifle_2 | |
Tri-barrel gun | 5 | 40 | 11 | 21 | 10 | 10 | 5 (3 | )- | - | 2 | 12g (shot) 12g (slug) |
3 | 169 | 3.200 | ✔ | Pipe_Rifle_3 | |
Four-barreled gun | 5 | 55 | 13 | 24 | 10 | 10 | 5 (4 | )- | - | 3 | 12g (shot) 12g (slug) |
4 | 320 | 3.300 | ✔ | Pipe_Rifle_4 | |
Custom rifle | 5 | 32 | 9 | 13 | 10 | 20 | 4 | 5 | - | 2 | Round Buckshot round |
1 | 149 | 2.100 | ✔ | Pipe_Sniper | |
Magazine rifle | 5 | 45 | 10 | 15 | 15 | 21 | 4 | 5 | - | 3 | 5.45mm 5.45mm (AP) |
3 | 268 | 2.600 | ✔ | Pipe_Sniper_3 | |
Sniper rifle | 6 | 45 | 11 | 17 | 20 | 23 | 4 | 5 | - | 3 | 7.62×39mm 7.62×39mm (AP) |
4 | 470 | 3.100 | ✔ | Pipe_Sniper_4 | |
Old hunting rifle | 5 | 35 | 8 | 10 | 10 | 15 | 3 | 4 | - | 3 | 7.62×39mm 7.62×39mm (AP) |
1 | 183 | 3.500 | - | Old_Rifle | |
Rusty rifle | 6 | 45 | 6 | 10 | 10 | 16/15 | 4 | 5 | - | 4 | 5.45mm 5.45mm (AP) |
5 | 296 | 3.500 | - | Rifle_Rust | |
Hunting rifle | 6 | 52 | 7 | 13 | 10 | 16/18 | 4 | 5 | - | 3 | 5.45mm 5.45mm (AP) |
5 | 1866 | 4.500 | - | Rifle | |
Hunting rifle (Modified) | 6 | 52 | 7 | 13 | 10 | 18 | 4 | 5 | - | 3 | 5.45mm 5.45mm (AP) |
5 | 2158 | 4.729 | - | Rifle_M | |
Rusty sawed-off shotgun | 6 | 40 | 8 | 15 | 25 | 5 | 4 (2 | )- | - | 2 | 12g (shot) 12g (slug) |
2 | 483 | 2.100 | - | Sawed-off_Rust | |
Sawed-off shotgun | 6 | 45 | 10 | 18 | 25 | 5 | 4 (2 | )- | - | 2 | 12g (shot) 12g (slug) |
2 | 1176 | 2.100 | ✔ | Sawed-off | |
IZ 58 | 6 | 62 | 12 | 25 | - | 15/8 | 4 | 5 | 6 (2 | 1 )2 | 12g (shot) 12g (slug) |
2 | 2876 | 2.900 | - | IZ58 | |
Mosin–Nagant | 6 | 74 | 13 | 17 | 25 | 20/24 | 4 | 5 | - | 3 | 7.62×54mmR 7.62×54mmR (AP) |
5 | 1950 | 3.500 | - | Mosin | |
Mosin–Nagant (Modified) | 6 | 74 | 13 | 17 | 25 | 24/29 | 4 | 5 | - | 3 | 7.62×54mmR 7.62×54mmR (AP) |
5 | 2187 | 3.723 | ✔ | Mosin_M | |
SKS | 6 | 75 | 11 | 17 | 15 | 22 | 5 | 6 | - | 3 | 7.62×39mm 7.62×39mm (AP) |
10 | 3200 | 3.750 | - | SKS | |
SKS with optical sights | 6 | 85 | 11 | 17 | 15 | 30 | 5 | 5 | - | 3 | 7.62×39mm 7.62×39mm (AP) |
10 | 3666 | 4.320 | - | SKS_S | |
Training rifle | 7 | 30 | 16 | 27 | 25 | 32 | 6 | 6 | - | 3 | Rubber bullet | 10 | 5520 | 4.500 | - | Training_SVD | |
Dragunov sniper rifle | 7 | 80 | 13 | 23 | 25 | 32 | 5 | 5 | - | 3 | 7.62×54mmR 7.62×54mmR (AP) |
10 | 5520 | 4.500 | - | SVD | |
Dragunov sniper rifle (Modified) | 7 | 70 | 13 | 23 | 25 | 32 | 5 | 5 | - | 3 | 7.62×54mmR 7.62×54mmR (AP) |
10 | 5926 | 4.300 | ✔ | SVD_M | |
KS-23 | 6 | 90 | 18 | 28 | 25 | 12 | 4 | 5 | - | 4 | 12g (shot) 12g (slug) |
6 | 4516 | 3.850 | - | KS_23 | |
Saiga-A | 6 | 99 | 13 | 22 | 20 | 17/9 | 4 | 5 | 6 (3 | 3 )3 | 12g (shot) 12g (slug) |
9 | 4286 | 3.870 | - | Sayga | |
R-700M | 7 | 95 | 13 | 34 | 50 | 35 | 6 | 6 | - | 3 | 7.62×54mmR 7.62×54mmR (AP) |
6 | 6220 | 7.160 | - | M24 | |
AVS-36 | 4 | 85 | 17 | 20 | 15 | 20/22/12 | 5 | 6 | 7 (5 | )3 | 7.62×54mmR 7.62×54mmR (AP) |
15 | 4250 | 3.810 | - | ABC36 | |
VER | 8 | 95 | 15 | 40 | 50 | 24/20 | 5 | 6 | 7 (3 | )3 | 6×49 (custom) 6×49 (special) |
7 | 28420 | 11.500 | - | VVE | |
PTRD | 8 | 95 | 25 | 45 | 100 | 20 | 7 | - | - | 3 | 14.5mm 14.5mm (FMJ) |
1 | 8220 | 14.300 | - | PTRD |
Automatic Firearms[]
Legend | |||||
---|---|---|---|---|---|
Icon group | Description | ||||
Damage: Minimum base damage, maximum base damage, and fatality chance. This information are displayed in the ModKit editor (Damage Max, Damage Min, and Fatality) and shows the damage caused by a single click of the mouse/trigger. For most handguns and rifles, that's a single bullet, but for shotguns it's a single shell (containing several small pellets). | |||||
Distance: Damage radius (the blast radius of the explosion in units of measurement displayed in the ModKit), and firing range (or throw distance). | |||||
Action Point cost: The amount of Action Points used per single shot, aimed shot, burst, and per reload. This is the AP stat from the ModKit. | |||||
Shot: Ammo per shot, and weapon spread. This is the Shot and Dispersion stats from the ModKit. It refers to the accuracy of a ranged weapon. 0 means the weapon can potentially fire perfectly straight, if weapon skill, and weapon condition are optimal. Anything above 0 means the shots may deviate from center by that many degrees regardless of skill, or condition. | |||||
Ammunition: Type of ammunition the weapon uses, and magazine capacity (shots per reload). | |||||
Weapon weight in kg: Weight value of the weapon that applies to encumbrance. Without taking into account the weight of ammunition. The total weight, including the weight of ammunition, is indicated in the tooltip (only for the PC version of the page). | |||||
Weapon value in Rubles: Base value of the weapon in Rubles. Resale value is effected by Barter skill. | |||||
Crafting: These items can be crafted from various components. The chance of successful production depends on the character's Tinkering skill. |
The effectiveness of using this weapon depends on the Automatic Firearms skill (AF) and the Strength characteristic (ST). See legend in table above.
Image | Name | ST | AF | ID | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wooden assault rifle | 1 | - | 0[1] | 0[1] | 20 | 18/22 | 5 | 6 | 7 (3 | 2 )- | - | - | 27 | 2.030 | - | WoodWeapon | |
Training AR | 6 | 30 | 9 | 19 | 20 | 13/14/16 | 5 | 6 | 7 (3 | 2 )2 | Rubber bullet | 30 | 4286 | 4.070 | - | Training_AK47 | |
Rusty AK-47 | 6 | 55 | 6 | 12 | 10 | 15/10 | 5 | 6 | 7 (5 | 3 )3 | 7.62×39mm 7.62×39mm (AP) |
30 | 650 | 4.070 | - | AK47_Rust | |
AK-47 | 6 | 65 | 8 | 19 | 20 | 18/22 | 5 | 6 | 7 (5 | 3 )3 | 7.62×39mm 7.62×39mm (AP) |
30 | 4286 | 4.070 | - | AK47 | |
AK-47 (Modified) | 6 | 65 | 8 | 19 | 20 | 18/22 | 5 | 6 | 7 (5 | 3 )2 | 7.62×39mm 7.62×39mm (AP) |
30 | 4627 | 4.120 | ✔ | AK47_M | |
AKMS | 5 | 72 | 8 | 22 | 20 | 18/22 | 5 | 6 | 7 (3 | 1 )2 | 7.62×39mm 7.62×39mm (AP) |
30 | 5726 | 3.300 | - | AKMS | |
AKS74U | 4 | 65 | 8 | 13 | 10 | 16/14 | 3 | 4 | 5 (4 | 1 )3 | 5.45mm 5.45mm (AP) |
30 | 3942 | 2.700 | - | AKS74U | |
M-16 rifle | 5 | 70 | 7 | 16 | 10 | 20/18 | 4 | 5 | 6 (3 | )2 | 5.45mm 5.45mm (AP) |
30 | 4330 | 3.400 | - | M4A1 | |
HK33 | 5 | 82 | 8 | 18 | 15 | 22/18 | 4 | 5 | 6 (3 | )3 | 5.45mm 5.45mm (AP) |
25 | 5422 | 3.650 | - | HK33 | |
AS Val | 4 | 65 | 9 | 15 | 5 | 18 | 4 | 5 | 5 (5 | )2 | 9×39mm (SP-5) 9×39mm (SP-6) |
20 | 5150 | 2.550 | - | ACVAL | |
Vintorez | 5 | 75 | 8 | 16 | 5 | 20/24/18 | 4 | 4 | 4 (3 | )2 | 9×39mm (SP-5) 9×39mm (SP-6) |
10 | 5206 | 3.250 | - | Vintorez | |
VSSM | 5 | 80 | 8 | 17 | 5 | 23/25/20 | 4 | 4 | 4 (3 | )2 | 9×39mm (SP-5) 9×39mm (SP-6) |
10 | 5720 | 3.380 | - | Vintorez_Camo | |
Rusty RPD | 6 | 65 | 4 | 10 | 20 | 15 | 6 (7 | 4 )- | 7 (15 | 5 )4 | 7.62×39mm 7.62×39mm (AP) |
100 | 879 | 7.400 | - | RPD_Rust | |
RPD | 7 | 90 | 6 | 13 | 20 | 16 | 6 (7 | 3 )- | 7 (15 | 4 )4 | 7.62×39mm 7.62×39mm (AP) |
100 | 9529 | 7.400 | - | RPD | |
RPK-74 | 6 | 100 | 8 | 12 | 20 | 18 | 5 (6 | 2 )- | 6 (15 | 3 )3 | 5.45mm 5.45mm (AP) |
45 | 12565 | 5.000 | - | RPK74 | |
FN Minimi | 7 | 100 | 9 | 14 | 20 | 18 | 6 (8 | 3 )- | 7 (15 | 4 )4 | 5.45mm 5.45mm (AP) |
100 | 13527 | 6.800 | - | M249 | |
PK machine gun | 8 | 110 | 10 | 20 | 20 | 18 | 7 (8 | 3 )- | 8 (15 | 4 )4 | 7.62×54mmR 7.62×54mmR (AP) |
100 | 16572 | 7.500 | - | PKM | |
PK machine gun (Modified) | 7 | 110 | 10 | 20 | 20 | 18 | 7 (8 | 3 )- | 8 (15 | 4 )4 | 7.62×54mmR 7.62×54mmR (AP) |
100 | 19529 | 6.956 | ✔ | PKM_M |